![]() Lets us spend influence to locate resources, survivors, or plague hearts, or spend labor to earn influence. Jugs of Ethanol: 2, Materials: 10, People: 4, Time: 48m 0s Summon any trader you want over the radio. Crafts plague cure and many other medical items. Enables passive recovery of Health, and removal of trauma, injuries, and infection. Requires ammo and at least one armed survivor to function (or two for full effect). Scraps of Circuitry: 10, Materials: 10, People: 4, Time: 48m 0sĬrafts Ammunition, Military Explosives. Also gives the kitchen a bonus via hot water. While we have access to electric light via power, morale will be boosted. While we have access to drinking water, morale will be boosted. Requires ammo and at least one armed survivor to function. Different ways to use available labor to boost morale.Įnables Armed Guard, Reduces Threat. Also increase rate of Shooting improvement.Ĭase of Chemicals: 1, Materials: 1, People: 2, Time: 16m 0s ![]() Also increase rate of Fighting improvements Needs water and power to functionīox of Seeds: 1, Scraps of Circuitry: 2, Materials: 5, People: 3, Time: 22m 0s If you have a Trader as your leader, the Still can be upgraded to produce valuable luxury items for trade.īox of Seeds: 1, Materials: 5, People: 3, Time: 30m 0s Also slightly boosts morale while water access is active. which converts heat generated by the natural decay of plutonium-238 into electrical power. Also crafts herbal remedies, if we have water access.Ĭraft Fuel, Provides Base-wide Water. NASA seeks ideas for a nuclear reactor on the moon. Scraps of Circuitry: 2, Materials: 10, People: 4, Time: 48m 0s Construction skills unlock the ability to convert parts to materialsĬases of Chemicals: 2, Materials: 10, People: 4, Time: 48m 0sĬraft Vehicle Upgrades. Metalworking skills unlock fearsome weapons and the ability to convert materials to parts. In the game, players are required to build their community, manage resources and survive against the horde of zombies. It is a sequel to the 2013 game State of Decay. The game was published by Xbox Game Studios in 2018. Also reduces facility maintenance costs to zero.Ĭrate Melee Weapons, Materials, Parts. State of Decay 2: Juggernaut Edition is an open-world zombie survival game developed by Undead Labs. Also lets us salvage weapons for parts.Īffects Morale & Stamina. I don't know how hard it is, but my current assumption is that most of the coding is challenging.Craft Explosives, Fix Weapons. It would be great if you know exactly what parts of codes are relevant to change, and which changes need to be made. Well, now when I took a closer look, I saw that there is an important distinction between "Under construction" (or before being constructed), and when it has been constructed, differentiated byīasically, what I want to say is If somebody has already figured out how to upgrade built-in facilities for certain homes, I would really appreciate your contribution and help! I think the code for the kitchen, located in facilities.xml, starts from line 5109 to 7233. ![]() I think there were like a 1000 lines + for only the kitchen, and it seemed as if the codes were almost repeating the same things over and over!Īlright, here's an example. I tried to look at facilities, and I didn't understand a thing. , and so on, completely different from Mount and Blade with (try_begin), (else_try), (try_end). Well, the problem is that I find the XML-language very hard to understand. I'm fairly new to modding SoD (started yesterday), and I have found the SoD Extraction tool, I can open XML files with notepad, and I can translate it into BMD by using the program xml2bmd. In terms of realism, what can stop you from changing a room besides from the neglection of putting your effort to it? Or a Watchtower that I can't upgrade to a Shooting Platform (Savini Residence).Īlso the ability to remove built-in facilities would be nice. I do understand that some people think that it's better to let the built-in facilities stay as they are, or else there will be less differences between the home bases, but when I move into a Snyder's Warehouse with a Real Workshop (tier 2) that I can't upgrade, I honestly get a bit annoyed. I've seen that there is a mod like this for State of Decay Breakdown, but I am wondering if anyone of you have figured out how to enable this for the original State of Decay? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |